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L-ISA Controller

L-Acoustics object-based mixing and control software
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Object-based mixing platform

L-ISA Controller is an intuitive user interface designed for mixing engineers and sound designers. The touch-friendly software is the hub for all L-ISA functionalities, enabling advanced object-based mixing and extensive control and programming capabilities, virtually offering unlimited freedom of creativity.

Spatial audio

Mix in a 3D environment with five parameters for each sound object: Pan, width, distance, elevation, Aux send. Unleash your creativity and make your mix unique.

Room Engine

Mix into the venue of your choice with the revolutionary patent-pending Room Engine. Use pre-defined performance spaces or create your own acoustic environment and fuse the audience with the music.

Programming

Use the advanced snapshot function to program single movement and multiple trajectories for sources and groups of sources. Trigger the snapshots with Midi Program Change or Midi Time Code (MTC).

Scale Simulation

Transport you mix from pre-production to live with ease. Simulate your studio mix at any position in the audience. On-site, with the live loudspeaker system objects locations and trajectories are kept intact in the mix. The room engine automatically adapts to a new loudspeaker system to ensure direct sound precedence over distributed energy.

Online / Offline editing

Prepare your mix offline, define objects, control parameters and program objects trajectories in a sound space. Connect to the L-ISA Processor to render your mix.

Spatial Fills

Expand your L-ISA mix into fill systems and bring hyperrealism to the front rows (front-fills) and remote audience (delay speakers).

Input Delay

Connect the sound of an actor with its real position with static or dynamic delay.